Source
https://www.udemy.com/course/unreal-engine-5-core-item-system-and-inventory-system
Category
File Size
4.8 GB
Publisher
Dan Adamson
Updated
August 25, 2025
Description
If you’ve ever wanted to create an item and inventory system in Unreal Engine that feels flexible, expandable, and game-ready, this course is for you!
Over the course, you’ll build a data-driven item system from the ground up — complete with basic items, equippable items, consumable items, saving and loading, spawning items, and a fully functional inventory UI built in Blueprints.
By the end, you’ll know how to:
- Create Item Definitions (data assets) for basic items, equippable gear, and consumable items with custom effects.
- Use a custom Item Factory to generate items from data assets and from save files
- Expand a custom item instance classes to support items-specific data.
- Implement Saving and Loading systems to maintain state of your items
- Create a Spawnable Items with particle effects and use Developer Settings to create Item System defaults
- Build a Blueprint Inventory Component to store, manage, and interact with items.
- Create an Inventory widget that shows item details, stats, and allows consuming or deleting items.
What You’ll Learn:
- Core Unreal Engine 5 C++ workflows for data-driven systems
- How to bridge C++ systems with Blueprint-driven UI
- Best practices for separating item definitions (static data) from instances (runtime data)
- How to handle equippable items, including stats and durability
- How to handle consumable items, including custom on-use effects
- Save and Load item instances in both C++ and in Blueprints
- Spawn items into the game world and add particle effects
- Building expandable gameplay systems that can evolve with your project
Who This Course is For:
- Unreal Engine developers who want to level up their C++ and systems design skills
- Indie developers building RPGs, survival games, or any project that needs an item/inventory system
- Blueprint users who want to start incorporating C++ into their projects
- Developers looking for clean, reusable game architecture
- Anyone looking to build a game and needs a core item system
Preview
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